Imre Lind

Case II2023–present

YouTube Channels

570,000 views

A production studio run from the terminal: research, scripts, voice, rendering and packaging for five channels.

570K+
views, largest channel
17.4K
subscribers, largest channel
44
videos on the largest channel
4
channels running on the pipeline

The problem

I wanted to produce cinematic channels alone, at a cadence teams normally need — idea to published video, with data deciding what gets made next.

The approach

The studio runs on Claude Code in the terminal, wired to custom MCP servers. Each channel has its own voice, visual engine and publishing cadence; the pipeline below carries an idea from data to published video, and every tool in it earns its place.

The result

The largest channel: 44 videos, 570,000+ views, 17,400 subscribers, built from zero by one person directing a system. The same pipeline now runs four channels, each with its own voice, visual engine and publishing cadence.

The channels

The pipeline

  1. 01Research

    Custom MCP servers query a YouTube analytics database for outlier scores, niche supply and RPM before anything is greenlit.

    Claude CodeNexLev MCPGrok (xAI)research agents

  2. 02Packaging

    Title and thumbnail are chosen from measured outliers and locked before production starts, then filtered through the channel's brand.

    outlier methodA/B titlesengine-rendered thumbnails

  3. 03Script

    Written in the channel's documented voice against a versioned research vault of primary sources.

    Claude CodeObsidian vaultvoice bibles

  4. 04Voice & assets

    Voiceover from a local TTS rig with a tuned recipe per channel; art direction generated per channel's visual language.

    qwen-TTS (local)muapi / FluxMidjourney

  5. 05Render

    Real-time three.js worlds rendered to video and composited by scripted build pipelines — heavy renders fan out to cloud GPUs, one pod per section.

    three.jsffmpegRunPod GPU fleet

  6. 06Measure

    Hook rate, CTR and retention flow back into the research layer and decide the next greenlight.

    YouTube AnalyticsNexLev outliers

The division of labour

What the AI does

  • Pulls outlier and niche data through custom MCP servers before a video is greenlit
  • Drafts research from a vault of primary sources, in each channel's documented voice
  • Generates voiceover from tuned per-channel recipes and renders three.js worlds to video on cloud GPUs

What I decide

  • What gets greenlit — packaging is chosen from measured outliers, then judged by eye against the brand
  • Every word of every script
  • The visual engines themselves: each channel's world is designed and coded, then reused as a system

What went wrong

I tried AI-generated thumbnails. They looked like AI, performed like it, and got rejected — the channel's thumbnails are now rendered from real scene engines. Taste is a filter every asset passes through.

YouTube

Get in touchlineik@proton.meCV (PDF)